Updated with Feature and Light Render and correction of ground plane
Another successful experiment to solve a 3D shot on SynthEyes 2011. Here is the overview of the workflow.
The Cameras I used are the GoPro HD 3D system. Using their GoPro software, I synched the left right footage and re-exported them out. I converted them from Mp4s into Avis using the free Mp4Cam2AVI software and then use these 2 excellent free plugins for VirtualDub, Barrel Distort Correction and DeShaker 3.
http://goprouser.freeforums.org/correcting-barrel-fish-eye-distortion-t1065.html – forum post describing the Barrel Distort Correction plugin
http://emiliano.deepabyss.org/ – Link to download the virtualdub plug-in package containing the Barrel Distort Correction vdf plugin.
http://www.guthspot.se/video/deshaker.htm – link to download Deshaker version 3 – I only used the Rolling Shutter removal option and reduced the smooth option to zero in Pass 2 so that it doesn’t stabilize my footage, only removing the Rolling Shutter.
After correcting the left and right footage with the same settings, I dropped them into SynthEyes 2011 and used the Stereo/Stereo solve option. Took around 10 minutes on my 64bit Win 7 i7 990 Extreme at 3.7Ghz to solve. RMS error around 1.4.
The resulting left and right camera previews are rendered from the Perspective – Preview movie option. Each camera shot is rendered individually.
The 2 exported left right footage are them combined in a video editor according to Youtube’s 3D video specifications, compressed and them uploaded to Youtube.